Remember growing up and not being able to decide whether you should ask for a PlayStation or an Xbox for Christmas or your birthday?
It’s safe to say that decision alone was one of the hardest to make during our childhoods. But what if we told you that years later, there’d be a way to ask for one device that allows you to play both consoles?
Well, it exists, thanks to a self-taught engineer named Eddie Zarick.
He created the Playbox, a laptop-based device that features both the Xbox One and the PlayStation 4 housed in one contraption.
In a recent video uploaded to YouTube, Zarick demonstrates how the Playbox works.
It’s simple — there’s one side that’s dedicated to operating the Xbox One, and there’s another side dedicated to operating the PlayStation 4. The beauty of it is, you can seamlessly transition between either consoles as you please.
Oh, and there’s only one power cord, not two. If this device was available for purchase years ago, we would’ve had easier childhoods!
Check out the video for a closer look at this awesome creation.
Read more: http://elitedaily.com/envision/genius-makes-system-combining-ps4-xbox-one/908967/
If you’ve ever played sports video games, odds are you recognize the famous EA motto, “E. A. Sports. It’s in the game!”
YouTuber Sean Crossan was lucky enough to run into Andrew Anthony, the famous voice of EA sports, and had the opportunity to hear the motto live from the horse’s mouth.
The resulting short clip has instantly caught viral fire, amassing over 400,000 views, and appearing on SprotsGrid, BleacherReport, and Reddit.
Read more: http://www.viralviralvideos.com/2013/09/25/meeting-the-ea-sports-voiceover-guy/
Even with such great technology, people crave to be more immersed into their video games. They want to feel like they are the hero saving the world. Finally, the most realistic shooter type game is here. Forget Halo, and COD, right here is the real thing. But maybe you should play outside. It get a little too real. The video is being featured on StuffIStoleFromTheInternet, and MyExtraLife.
Read more: http://www.viralviralvideos.com/2011/04/14/real-life-shooter-video-game/
Censorship and suppression of public speech and expression has been a big problem for many decades now. From films to magazines, music lyrics to TV shows and video games, there have been many cases where the authorities have gone to great lengths to ban or control into whose hands these products have ended up. Here is a list of 25 video games that got banned for insanely absurd reasons.
20. Saints Row 4
What we’ve learned with Saints Row 4 is how incredibly conservative Australia can be, at least when it comes to video games. Apparently, the game features a weapon with the bizarre name “alien anal probe” and this is the reason the game was banned, because it “obviously” promotes sexual violence.
15. The Darkness
The Xbox 360 version of this game was originally banned in Singapore because it was thought to be excessively violent and truthfully, there’s nothing wrong with that. Where things get a little cheeky is that shortly after, the ban was lifted for the PlayStation 3 version for some mysterious reason. Let’s be honest hereâ€”Sony just paid better, didn’t they?
10. Every Shooting Video Game In Venezuela
In November 2009, the government of Venezuela announced that it would ban all video games in which the objective was to shoot people, and they made sure to keep their promise a few months later. The ban was due to widespread violence in the country. That made Venezuela the first country to ban all violent video games thus making their manufacturing, distribution, selling, rental, exhibition, and use illegal there. Hugo ChÃ¡vez didn’t play around!
First off, let’s make it clear that RapeLay was appropriately banned in several countries worldwide since it’s one of the sickest video games in history. To get an idea how disturbing this game is, the gamer’s mission is to stalk and rape a mother and her two daughters. However, what shocked us even more is the reason it was banned for good in Argentina: apparently the main issue according to the Argentinian authorities was that one of the two daughters appeared to be underage. So the question is: If all the women in the game were over eighteen then it would be legit to sell it on the open market?
Read more: http://list25.com/25-video-games-that-got-banned-for-insanely-absurd-reasons/
The XBox 1 and PS4 may be all the rave this year, but back in 1996 there was only one system every geek dreamed of for Christmas.
The Nintendo 64.
UPROXX traveled back in time to celebrate and remember one of the great systems of all time with this outrageous N64 music video.
Read more: http://www.viralviralvideos.com/2013/12/24/n64-music-video/
A new report published by the National Children’s Bureau (NCB), a UK educational charity, has received extensive coverage in the media as clear evidence that video games are “bad” for children. The findings are less apocalyptic than what you might have read so far.
The study’s aimwas to examine how young peoples use of computers and access to the Internet might impactfinal grades achieved in their GCSEs, a qualification that British students obtain at 16. The study was conducted in Northern Ireland on 611 students, as well as 41 parents and 18 teachers of the pupils. Possible confounding factors such as socio-economic background of the students and their educational needs were also taken into account.
Students benefit from having a computer and being familiar with the software, the study confirms. It highlights how students that have access to word processing and presentation programs are significantly more likely to achieve higher grades than the students that did not. They also found that the highest achieving pupils were the ones who spent a moderate to high amount of time on a computer (1-3hours a day), regardless of what they were actually doing on the computer.
The report goes on to analyze different aspects of information and communication technology.In general, teachers and parents were found to believe that usage of mobile phones, social media and gaming play a part in pupils’ poor academic achievements. Contrary to this idea, the study didnt find any relationship between time spent on social media or mobile phone usage and poor performance in school.
What the study did find, however, was that among those gamerswho used a portable gaming console more than twice a day, only a smallproportion (41%)achieved the highest grades.This has been reported elsewhereas the “smoking gun” of the damaging effect of video games, but the NCB study also failed to find any significant difference betweenthe grades of those classed as regular gamers (gaming oncea day) to occasional gamers.
In fact, recent studiesin the United Statesand in Englandhave highlighted how low levels of regular gaming (less than anhour per day) can actually have a positive impact on a student academic achievement. The report advises caution in the interpretation of these results and suggests a need for more detailed studies to understand the potential underlying cause, in addition to intensive gaming, which could possibly lead to poor academic performances.
In general, though, the study shows an overwhelmingly positive impact of ICT literacy on the pupils’ achievements in school, and the study recommends investment in young people’s access to ICT.
Read more: http://www.iflscience.com/editors-blog/impact-technology-and-gaming-children-s-academic-achievements
This gamer is a great actor and lip syncs with 50 horrible, annoying, and cheesy voices from video games history. His expression really gives each voice a new face. Great work! He covers voices from famous games like The House of the Dead 2, Resident Evil, and Time Crisis.
Read more: http://www.viralviralvideos.com/2011/05/12/nerd-lip-syncs-50-worst-video-game-voices/