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Toyota gave car fans an up-close look at its video game-inspired FT-1 concept car at the New York International Auto Show on Wednesday.

Hosted by old-school rapper Biz Markie and Makerbot founder Bre Pettis (who helped 3D-print a special Gran Turismo trophy for the event), the event provided an up-close look at the FT-1.


Toyota FT-1 concept

Image: Mashable, Adario Strange

Designed by Calty Design Research in California, Toyota‘s FT-1 concept first made its debut in January at the Detroit Auto Show, but in person, the vehicle’s sleek curves and bold race-car aesthetic is even more impressive, and definitely evokes the hyper-reality in Gran Turismo 6.


Toyota FT-1 concept

Image: Mashable, Adario Strange

“In celebration of [Calty’s] 40th anniversary, they were given the opportunity to design a super sports car,” Toyota’s vice-president of product communications, Mike Michels, told Mashable. “It was originally designed and conceived for Gran Turismo 6 on the Sony PlayStation. The designers took it to our global president, Akio Toyoda, who is a real gear head — he loves cars. They had him drive it, and he was so in love with it that he said, ‘You have to make this a real car.'”


Toyota FT-1 concept

Image: Mashable, Adario Strange

At present, there are no plans to put the FT-1 concept into production, but this marriage of bold muscle-car lines and angular race-car curves would likely do well with real-world consumers. When asked about the chances that the video game-inspired vehicle might one day be available in reality, Michels said “50-50,” so there’s hope.

Nsa-work-files

How did whistleblower Edward Snowden steal all those top secret documents from a secure National Security Agency facility in Hawaii? Simple: with a good old-fashioned flash drive.

That’s allegedly how Snowden, who was working at the facility as a contractor for Booz Allen Hamilton, smuggled the documents he then leaked to The Guardian and The Washington Post, according to officials questioned by The Los Angeles Times.

The classified documents leaked last week revealed that the NSA has been collecting millions of phone records from Verizon; the existence of an international surveillance system called PRISM which apparently collects data from the likes of Google and Facebook; a secret Obama order to draw up overseas targets for cyber attacks; and Boundless Informant, a tool to datamine the world.

According to the paper’s sources, portable devices were generally banned inside the NSA facility, although the ban wasn’t universal, at least not for system administrators like Snowden. “Of course, there are always exceptions” a former NSA official told the L.A. Times. “There are people who need to use a thumb drive and they have special permission. But when you use one, people always look at you funny.”

Snowden is now believed to be hiding in Hong Kong, where he traveled before his leaks were made public, and before he outed himself on Sunday. Meanwhile, authorities in the U.S. have publicly said he is under investigation, and one official told the L.A. Times that investigators already “know how many documents he downloaded and what server he took them from.”

One thing they don’t know yet though, is how he got access to the FISA (Foreign Intelligence Surveillance Act) court order sent to Verizon, which was supposedly only accessible to very few people, even inside the NSA.

While seemingly an innocuous item, the dangers of allowing flash drives into sensitive intelligence or military facilities have been widely reported in the past. And, in the case of Wikileaks source Pvt. Bradley Manning, he simply used Lady Gaga-labeled CDs to smuggle information out.

In the meantime, Reuters has uncovered some details from Snowden’s past, including his online nicknames and how he used to work for a Japanese anime company run by friends called Ryuhana Press. Its website has since been taken down, but Snowden’s profile is still accessible through the Wayback Machine, a web page archive.

After the Reuters exclusive, its former social media editor Anthony De Rosa discovered that Snowden was an Ars Technica reader. He was also an active member of its online forums using the nickname “The True HOOHA.”

In a comment made on an Ars article about a government wiretapping system made by Cisco, Snowden hinted at his passion for Internet freedom and his disdain for surveillance.

“It really concerns me how little this sort of corporate behavior bothers those outside of technology circles. Society really seems to have developed an unquestioning obedience towards spooky types,” he wrote.

In 2006, he even joked with another user, telling the user that the weird noise coming from his Xbox 360, which Snowden called the new “NSA surveillance program,” was “the sound of freedom.”

Mashable composite, image via iStockphoto, DigiClicks; logo courtesy of the NSA

Read more: http://mashable.com/2013/06/13/snowden-nsa-thumb-drive/

Research-suggests-violent-video-games-increase-pain-tolerance-a5daf77e9d


 

Science has now provided yet another reason to play horrendously violent video games like Gears of War. Research released Friday by Keele University shows that those kind of games could potentially be used to relieve pain. In the same release, the university also confirmed that golf games don’t produce the same effect, which is not surprising given that golf can sometimes be a source of pain in and of itself.

The study had 40 volunteers playing video games and then dunking one of their hands in ice-cold water to gauge their reaction to pain from intense cold. After 10 minutes of gameplay, they found that participants kept their hands in the water 65% longer on average if they had been playing the violent game than those that had been playing a nonviolent golf game. This indicates that the participants’ pain tolerance was increased by the violent gaming.

The researchers suggest that it’s the fight-or-flight response to stress that’s to blame for this increased tolerance, as well as the faster heart rate measured by those playing violent games. Our brains respond to the virtual blood frenzy in much the same way as they would to an actual blood frenzy.

The whole reason this study was attempted stems back to a study the university’s researchers did about swearing and pain tolerance. They thought the emotional response invoked by swearing eased pain. So, naturally, they decided to see if violent video games could cause the same reaction. Maybe next they’ll see if Internet trolls do the same.

[via Keele University]

This article originally published at Geekosystem
here

Read more: http://mashable.com/2012/09/09/video-games-pain-tolerance/